<!DOCTYPE HTML> <html> <head> <title>pixi.js example 2 loading a sprite sheet</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="../../bin/pixi.dev.js"></script> <!-- <script src="pixi.dev.js"></script> --> </head> <body> <script> // create an array of assets to load // holder to store aliens var aliens = []; var alienFrames = ["eggHead.png", "flowerTop.png", "helmlok.png", "skully.png"]; var count = 0; // create an new instance of a pixi stage var stage = new PIXI.Stage(0x3da8bb); // create a renderer instance. var renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight); // add the renderer view element to the DOM document.body.appendChild(renderer.view); // create an empty container var alienContainer = new PIXI.DisplayObjectContainer(); alienContainer.position.x = 400; alienContainer.position.y = 300; stage.addChild(alienContainer); count = 0; // start animating requestAnimFrame(animate); var graphics = new PIXI.Graphics().beginFill(0xFF0000);//.moveTo(-200, -300).lineTo(200, -300).lineTo(220,100).lineTo(200,300).lineTo(-200,300).endFill(); var liveGraphics = new PIXI.Graphics().beginFill(0xFF0000); var path = []; stage.interactive = true; var isDown = false; var color = 0; var colors = [0x5D0776, 0xEC8A49, 0xAF3666, 0xF6C84C, 0x4C779A]; var colorCount = 0; var label = new PIXI.Text("Click and drag anywhere do draw complex geometry in pixi / do an art attack", {fill:"white", font:"16px Arial"}); label.x = 10; label.y = 10; stage.mousedown = function(data) { isDown = true; path = []; color = colors[colorCount++ % colors.length] // liveGraphics.clear().beginFill(color); // liveGraphics.drawCircle(data.global.x, data.global.y, 030); } stage.mousemove = function(data) { if(!isDown)return; path.push(data.global.x); path.push(data.global.y); //console.log(">>>>") } stage.mouseup = function() { isDown = false; graphics.beginFill(color); graphics.drawPath(path) graphics.endFill(); path = []; graphics.mask = liveGraphics } // // // graphics.drawPath(path); stage.addChild(graphics); stage.addChild(liveGraphics); stage.addChild(label); function animate() { count += 0.1; liveGraphics.clear(); liveGraphics.beginFill(color); liveGraphics.drawPath(path); // render the stage renderer.render(stage); // graphics.x = 300; // graphics.y = 399 requestAnimFrame(animate); } var logo = PIXI.Sprite.fromImage("../../logo_small.png") stage.addChild(logo); logo.anchor.x = 1; logo.position.x = window.innerWidth logo.scale.x = logo.scale.y = 0.5; logo.position.y = window.innerHeight - 70; logo.setInteractive(true); logo.buttonMode = true; logo.click = logo.tap = function() { window.open("https://github.com/GoodBoyDigital/pixi.js", "_blank") } </script> </body> </html>